PM3.6 - Pit - Action - 0x11f

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24004 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24006 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
  4. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: ((RandomAccessInt (0x0) LessThan scalar(0))) }
  5. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (ButtonNotPressed value(1)) }
  6. PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam1) LessThan scalar(0)))
  7. CallEveryFrame { thread_id: 9, script: 0x1c438 }
  8. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
  9. DefensiveCollision { ty: Block, unk: 0, direction: Front }
  10. DefensiveCollision { ty: Reflect, unk: 0, direction: Unknown(3) }
  11. UnknownEvent { namespace: 0x6, code: 0x1e, unk1: 0x0, arguments: [Value(2), Bool(true), Value(1)] }
  12. Subroutine(0xde90)
  13. Subroutine(0x1b048)
  14. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialLwHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialLwHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(0)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirLwHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirLwHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    4. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
    5. LoopRest

Exit Script