PM3.6 - Pit - Action - 0x11c

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (CharacterExists) }
      4. else
        1. ChangeSubactionRestartFrame(GlideEnd)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(0)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(GlideEnd)
      4. else
        1. ChangeSubactionRestartFrame(GlideEnd)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script