PM3.6 - Squirtle - Action - 0x11d

Entry Script

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
    1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(OnGround)
    3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(InAir)
    5. loop Infinite times:
      1. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. SetAirGround(6)
        3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
          1. ChangeSubactionRestartFrame(SpecialNEnd)
        4. else
          1. ChangeSubaction(SpecialNEnd)
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      2. else
        1. SetEdgeSlide(Airbourne)
        2. SetAirGround(10)
        3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
          1. ChangeSubactionRestartFrame(AirSpecialNEnd)
        4. else
          1. ChangeSubaction(AirSpecialNEnd)
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      4. LoopRest
  2. else
    1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(OnGround)
    3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    4. ChangeSubactionRestartFrame(LandingHeavy_1)
    5. SetEdgeSlide(StayOn)
    6. SetAirGround(6)

Exit Script