PM3.6 - Squirtle - Action - 0x119

Entry Script

  1. Subroutine(0x22ffc)
  2. CreateInterrupt { interrupt_id: Some(12291), action: 0x11e, requirement: (HitboxHasConnected) }
  3. CreateInterrupt { interrupt_id: Some(12290), action: 0x11a, requirement: (ButtonPress value(1)) }
  4. CreateInterrupt { interrupt_id: Some(12289), action: 0x11a, requirement: (ButtonPress value(0)) }
  5. CreateInterrupt { interrupt_id: Some(12294), action: 0x11a, requirement: ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(-0.9984))) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(9)] }
  8. CallEveryFrame { thread_id: 9, script: 0x22144 }
  9. loop Infinite times:
    1. if (OnGround)
      1. BoolVariableSetFalse { variable: LongtermAccessBool (0x7d) }
      2. Subroutine(0x1efe0)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialS)
      4. else
        1. ChangeSubactionRestartFrame(SpecialS)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x22814)
      2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialS_1)
      3. else
        1. ChangeSubactionRestartFrame(SpecialS_1)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    4. LoopRest

Exit Script