PM3.6 - Squirtle - Action - 0x117

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (ButtonNotPressed value(1)) }
  2. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
  3. PreviousInterruptAddRequirement(ShieldInputPress)
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  5. PreviousInterruptAddRequirement((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
  6. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (OnGround) }
  7. PreviousInterruptAddRequirement(ShieldInputPress)
  8. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
  9. PreviousInterruptAddRequirement((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
  10. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
  11. PreviousInterruptAddRequirement((LongtermAccessInt (0x4c) Equal scalar(1)))
  12. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  13. PreviousInterruptAddRequirement((LongtermAccessInt (0x4c) Equal scalar(1)))
  14. CreateInterrupt { interrupt_id: None, action: EscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  15. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  16. PreviousInterruptAddRequirement(OnGround)
  17. CreateInterrupt { interrupt_id: None, action: EscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  18. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  19. PreviousInterruptAddRequirement(OnGround)
  20. CallEveryFrame { thread_id: 9, script: 0x18800 }
  21. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialNHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialNHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirNHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirNHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. Goto(0x22388)