PM3.6 - Squirtle - Action - 0x11e

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(InAir)
  3. SetEdgeSlide(Airbourne)
  4. SetAirGround(0)
  5. ChangeSubactionRestartFrame(SpecialSRebound)
  6. SyncWait(5.0)
  7. CreateInterrupt { interrupt_id: None, action: LandingLight, requirement: (OnGround) }

Exit Script