PM3.6 - Zelda - Action - 0x93
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: LadderWait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (TouchingAFloorWallOrCeiling value(6)) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
- UnknownEvent { namespace: 0x8, code: 0x7, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0xc, code: 0x4, unk1: 0x0, arguments: [] }
- if ((InternalConstantInt(CharacterDirection) Equal scalar(1)))
- UnknownEvent { namespace: 0x4, code: 0xc, unk1: 0x0, arguments: [Value(390)] }
- else
- UnknownEvent { namespace: 0x4, code: 0xc, unk1: 0x0, arguments: [Value(391)] }
Exit Script (Common)