PM3.6 - Zelda - Action - 0x80 TetherAiming
Entry Script (Common)
- Subroutine(0x901a1368)
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 237 }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(CurrentFrame) }
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- ChangeSubactionRestartFrame(AirCatchPose)
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
Exit Script (Common)
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(129)))
- IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(131)))
- UnknownEvent { namespace: 0x10, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }