PM3.6 - Zelda - Action - 0xb0 ItemScrew
Entry Script (Common)
- ControllerUnk01
- ControllerUnk02
- ItemVisibility(false)
- IntVariableIncrement { variable: LongtermAccessInt(JumpsUsed) }
- CreateInterrupt { interrupt_id: None, action: ItemScrewFall, requirement: (AnimationEnd) }
- Subroutine(0x21c50)
- IntVariableIncrement { variable: LongtermAccessInt (0x3b) }
- SoundEffect1(8042)
- if (BoolIsTrue LongtermAccessBool(HasScrewAttack))
- SoundEffect1(8108)
- ChangeSubactionRestartFrame(ItemScrew_1)
Exit Script (Common)