PM3.6 - Zelda - Action - 0x62 PassiveWall
Entry Script (Common)
- Subroutine(0x9019b298)
- ControllerClearBuffer
- ControllerUnk01
- CreateInterrupt { interrupt_id: Some(10022), action: PassiveWallJump, requirement: ((InternalConstantInt (0x5215) LessThan InternalConstantInt (0x5a0e))) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) GreaterThan scalar(0)))
- CreateInterrupt { interrupt_id: Some(10021), action: PassiveWallJump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) GreaterThan scalar(0)))
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- IntVariableSet { variable: LongtermAccessInt(WallJumpCount), value: 0 }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23055 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- CallEveryFrame { thread_id: 9, script: 0x15aac }
Exit Script (Common)