Brawl - Marth - Action - 0x11c
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- if (BoolIsTrue RandomAccessBool (0x15))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 476 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 485 }
- else
- if (BoolIsTrue RandomAccessBool(EnableAutoJab))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 478 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 487 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 477 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 486 }
- Subroutine(0x1d388)
Exit Script