Brawl - Marth - Action - 0x116 Final
Entry Script
- FinalSmashEnter
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 494 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 498 }
- Subroutine(0x1df38)
Exit Script