Brawl - Marth - Action - 0x11b
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- Subroutine(0x1d2b8)
- ControllerUnk02
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 284 }
- CallEveryFrame { thread_id: 9, script: 0x1d2e8 }
- Subroutine(0x1d498)
- if (BoolIsTrue RandomAccessBool (0x15))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 473 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 482 }
- else
- if (BoolIsTrue RandomAccessBool(EnableAutoJab))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 475 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 484 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 474 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 483 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }
- Subroutine(0x1d388)
Exit Script