Brawl - Marth - Action - 0x114 SpecialHi

Entry Script

  1. EnableInterruptGroup(CliffCatch)
  2. CreateInterrupt { interrupt_id: Some(10029), action: LandingFallSpecial, requirement: (OnGround) }
  3. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  4. PreviousInterruptAddRequirement((InternalConstantInt (0x3ec) LessThan scalar(0)))
  5. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. if (OnGround)
    1. SetEdgeSlide(StayOn)
    2. ChangeSubactionRestartFrame(SpecialHi)
  8. else
    1. SetEdgeSlide(Airbourne)
    2. ChangeSubactionRestartFrame(SpecialAirHi)
  9. CallEveryFrame { thread_id: 9, script: 0x1d9c0 }

Exit Script