Brawl - Sheik - Action - 0x118
Entry Script
- ArticleRemove(1)
- BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(26)] }
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((InternalConstantInt (0xfa4) GreaterThan scalar(0)))
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- ChangeSubactionRestartFrame(SpecialNEnd)
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if ((InternalConstantInt (0xfa4) GreaterThan scalar(0)))
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
- ChangeSubactionRestartFrame(SpecialAirNEnd)
Exit Script
- if ((InternalConstantInt(CurrentAction) Equal scalar(22)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x3) }