Brawl - Sheik - Action - 0x113 SpecialS
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 2 }
- if (InAir)
- CreateInterrupt { interrupt_id: None, action: TetherAiming, requirement: (HasntTethered3Times) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- if ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual scalar(2)))
- UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- DisableInterruptGroup(CliffCatch)
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 0 }
- CallEveryFrame { thread_id: 9, script: 0x17248 }
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt(ThrowDataParam2) GreaterThan InternalConstantInt (0x5dc3))) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- ChangeSubactionRestartFrame(SpecialSStart)
- else
- SetAirGround(15)
- ChangeSubaction(SpecialSStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- ChangeSubactionRestartFrame(SpecialAirSStart)
- else
- SetAirGround(100)
- ChangeSubaction(SpecialAirSStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- LoopRest
Exit Script