Brawl - Sheik - Action - 0x113 SpecialS

Entry Script

  1. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
  2. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 2 }
  3. if (InAir)
    1. CreateInterrupt { interrupt_id: None, action: TetherAiming, requirement: (HasntTethered3Times) }
    2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
    3. if ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual scalar(2)))
      1. UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
      2. DisableInterruptGroup(CliffCatch)
  4. IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 0 }
  5. CallEveryFrame { thread_id: 9, script: 0x17248 }
  6. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt(ThrowDataParam2) GreaterThan InternalConstantInt (0x5dc3))) }
  7. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(Unknown(2))
      2. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
        1. ChangeSubactionRestartFrame(SpecialSStart)
      3. else
        1. SetAirGround(15)
        2. ChangeSubaction(SpecialSStart)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
        1. ChangeSubactionRestartFrame(SpecialAirSStart)
      3. else
        1. SetAirGround(100)
        2. ChangeSubaction(SpecialAirSStart)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
    4. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    5. LoopRest

Exit Script