Brawl - Sheik - Action - 0x11b
Entry Script
- CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 0 }
- CallEveryFrame { thread_id: 9, script: 0x17760 }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- SetAirGround(15)
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- ChangeSubactionRestartFrame(SpecialSEnd)
- else
- ChangeSubaction(SpecialSEnd)
- EnableInterrupt(0)
- DisableInterrupt(1)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(100)
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- ChangeSubactionRestartFrame(SpecialAirSEnd)
- else
- ChangeSubaction(SpecialAirSEnd)
- DisableInterrupt(0)
- EnableInterrupt(1)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- LoopRest
Exit Script
- ArticleRemove(2)