Brawl - Squirtle - Action - 0x119

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc4))) }
  2. PreviousInterruptAddRequirement(ButtonPress value(1))
  3. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc4))) }
  4. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisReverse2) LessThanOrEqual InternalConstantInt (0xfbb)))
  5. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc3))) }
  6. UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(9)] }
  7. UnknownEvent { namespace: 0x1e, code: 0x1, unk1: 0x0, arguments: [Bool(true)] }
  8. CallEveryFrame { thread_id: 9, script: 0x17dd0 }
  9. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(102)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialS)
      4. else
        1. ChangeSubactionRestartFrame(SpecialS)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(103)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialS_1)
      4. else
        1. ChangeSubactionRestartFrame(SpecialS_1)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    4. LoopRest

Exit Script