Brawl - Squirtle - Action - 0x119
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc4))) }
- PreviousInterruptAddRequirement(ButtonPress value(1))
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc4))) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisReverse2) LessThanOrEqual InternalConstantInt (0xfbb)))
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc3))) }
- UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(9)] }
- UnknownEvent { namespace: 0x1e, code: 0x1, unk1: 0x0, arguments: [Bool(true)] }
- CallEveryFrame { thread_id: 9, script: 0x17dd0 }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(102)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialS)
- else
- ChangeSubactionRestartFrame(SpecialS)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(103)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialS_1)
- else
- ChangeSubactionRestartFrame(SpecialS_1)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- LoopRest
Exit Script