Brawl - Squirtle - Action - 0x11b

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CallEveryFrame { thread_id: 9, script: 0x18090 }
  4. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSOverTurnStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialSOverTurnStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSOverTurnStart_1)
      4. else
        1. ChangeSubactionRestartFrame(SpecialSOverTurnStart_1)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    4. LoopRest

Exit Script