Brawl - Squirtle - Action - 0x49 DamageFall

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: Some(10012), action: HitGroundTumble, requirement: (OnGround) }
  2. ChangeSubactionRestartFrame(DamageFall)
  3. if (not(BoolIsTrue LongtermAccessBool(StaminaDead)))
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xce3))) }
    2. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x5a37)))
    3. PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
    4. PreviousInterruptAddRequirement(not(BoolIsTrue LongtermAccessBool(HasHammer)))
    5. CallEveryFrame { thread_id: 9, script: 0x1451c }

Exit Script (Common)