Brawl - Squirtle - Action - 0x113 SpecialS
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
- UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(9)] }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(100)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSStart)
- else
- ChangeSubactionRestartFrame(SpecialSStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(101)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirSStart)
- else
- ChangeSubactionRestartFrame(SpecialAirSStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script