Brawl - Squirtle - Common Subroutine 0x1e22c
- IntVariableIncrement { variable: RandomAccessInt (0x0) }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- if (ButtonNotPressed value(2))
- BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }
- else
- if ((InternalConstantInt(ControlStickYAxis) LessThan InternalConstantInt (0xc44)))
- BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }