Brawl - Squirtle - Common Subroutine 0x22ba0
- ControllerUnk02
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- Subroutine(0xb064)
- Subroutine(0xb2cc)
- CreateInterrupt { interrupt_id: Some(10028), action: LandingLagAerialAttack, requirement: (OnGround) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
- EnableInterruptGroup(AirLanding)
- CallEveryFrame { thread_id: 9, script: 0x22b70 }