Brawl - Squirtle - Common Subroutine 0xa6e4
- CreateInterrupt { interrupt_id: None, action: RunIntoWall, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement(FacingLeft)
- PreviousInterruptAddRequirement((InternalConstantInt(XVelocity) GreaterThan InternalConstantInt (0xbbb)))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: RunIntoWall, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement(FacingRight)
- PreviousInterruptAddRequirement((InternalConstantInt(XVelocity) GreaterThan InternalConstantInt (0xbbb)))
- PreviousInterruptAddRequirement(OnGround)