Brawl - Yoshi - Action - 0x11e
Entry Script
- SoundEffect1(1133)
- ChangeSubactionRestartFrame(SpecialAirLw)
- EnableInterruptGroup(CliffCatch)
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (OnGround) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x3ea) LessThanOrEqual scalar(0)))
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- CallEveryFrame { thread_id: 9, script: 0x17f98 }
Exit Script