Brawl - Yoshi - Action - 0xfb
Entry Script (Common)
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
- SetAirGround(12)
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- CallEveryFrame { thread_id: 9, script: 0x1efac }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 16 })] }
- LoopRest
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- if (OnGround)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (ButtonTap) }
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonTap) }
Exit Script (Common)