Brawl - Yoshi - Action - 0xfb

Entry Script (Common)

  1. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
  2. SetAirGround(12)
  3. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  4. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  5. CallEveryFrame { thread_id: 9, script: 0x1efac }
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 16 })] }
  8. LoopRest
  9. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  10. if (OnGround)
    1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (ButtonTap) }
  11. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonTap) }

Exit Script (Common)