Brawl - Yoshi - Action - 0x1d GuardDamage
Entry Script
- CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
- PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
- CreateInterrupt { interrupt_id: None, action: DamageFall, requirement: (InAir) }
- ControllerClearBuffer
- if ((RandomAccessInt (0x1) GreaterThan scalar(0)))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- CreateInterrupt { interrupt_id: Some(10041), action: Guard, requirement: ((RandomAccessInt (0x5) Equal scalar(0))) }
- CreateInterrupt { interrupt_id: None, action: GuardOff, requirement: ((RandomAccessInt (0x5) Equal scalar(0))) }
- PreviousInterruptAddRequirement(OnGround)
- CallEveryFrame { thread_id: 9, offset: Offset { offset: ffffffff, origin: 1942c } }
Exit Script
- Subroutine(Offset { offset: 0xffffffff, origin: 0x19494 })