Brawl - Yoshi - Action - 0x122
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x8, code: 0x1b, unk1: 0x0, arguments: [Bool(false)] }
- CreateInterrupt { interrupt_id: None, action: 0x124, requirement: (Unknown(37) value(3)) }
- PreviousInterruptAddRequirement((RandomAccessFloat(EnableTurnWhenBelowZero) LessThanOrEqual scalar(0)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) Equal scalar(486)))
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (Unknown(37) value(3)) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) Equal scalar(486)))
- CreateInterrupt { interrupt_id: None, action: 0x123, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement((RandomAccessFloat (0xa) LessThanOrEqual scalar(0)))
- CreateInterrupt { interrupt_id: None, action: 0x123, requirement: (ButtonPress value(1)) }
- PreviousInterruptAddRequirement((RandomAccessFloat (0xa) LessThanOrEqual scalar(0)))
- UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(484), Value(38)] }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 484 }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfe8) }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt (0xfe3) }
- FloatVariableSet { variable: RandomAccessFloat (0x9), value: -1 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CallEveryFrame { thread_id: 9, script: 0x18928 }
- FloatVariableSet { variable: RandomAccessFloat (0x6), value: 0 }
Exit Script
- UnknownEvent { namespace: 0x4, code: 0xd, unk1: 0x0, arguments: [Value(3)] }