Brawl - Yoshi - Subaction - CatchTurn

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Stats

IASA: None
Hitboxes active: 10-20
Subaction Index: 0x6e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x107
0 1 Grab set action: 0x107
0 2 Grab set action: 0x107

Frames:12-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x107
0 1 Grab set action: 0x107

Scripts

Main

  1. AsyncWait(9.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 41, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, set_action: 263, target: AerialOnly, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 41, size: 3.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 263, target: GroundedOnly, unk: None })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 39, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 263, target: AerialAndGrounded, unk: None })
  5. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  6. SyncWait(2.0)
  7. DeleteGrabBox(2)
  8. AsyncWait(20.0)
  9. DeleteAllGrabBoxes
  10. AsyncWait(27.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  12. AsyncWait(62.0)
  13. AllowInterrupts

GFX

    SFX

    1. AsyncWait(15.0)
    2. SoundEffect1(2937)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    2. Rumble { unk1: 13, unk2: 0 }
    3. AsyncWait(28.0)
    4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }