Brawl - Yoshi - Subaction - SpecialSEnd

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Stats

IASA: None
Subaction Index: 0x1d6

Scripts

Main

  1. DeleteAllHitBoxes
  2. AsyncWait(12.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. AsyncWait(13.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 5, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. SoundEffectStop(2999)
  2. SoundEffect1(3001)

Other

  1. AsyncWait(13.0)
  2. Rumble { unk1: 13, unk2: 8 }
  3. ItemVisibility(true)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }