Brawl - Yoshi - Subaction - TurnRun
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x12 | 
            
            Scripts
            Main
            - AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
            - loop 2 times: - SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 
SFX
            - AsyncWait(3.0)
- SoundEffect1(2957)
- SyncWait(12.0)
- SoundEffect2(3007)
- SyncWait(6.0)
- SoundEffect2(3005)
- SyncWait(6.0)
- SoundEffect2(3007)
- SyncWait(6.0)
- SoundEffect2(3005)
Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }