Brawl - Yoshi - Subaction - SpecialN2
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
None |
Fully Intangible: |
7-30 |
Subaction Index: |
0x1d0 |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 7, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(25.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
GFX
- AsyncWait(25.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffectVictory(2995)
- SyncWait(24.0)
- SoundEffect1(1138)
- SyncWait(1.0)
- SoundEffect1(2996)
Other
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(25.0)
- Rumble { unk1: 13, unk2: 0 }