Brawl - Yoshi - Subaction - SpecialN1

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Stats

IASA: None
Hitboxes active: 17-21
Hitbox set 0 hits: 17
Subaction Index: 0x1ce

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 Grab set action: 0xeb
0 1 Grab set action: 0xeb
0 2 Grab set action: 0xeb
0 3 13 60 80 20 Normal Unknown(64) AD false 7 8

Frames:19-21

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 Grab set action: 0xeb
0 1 Grab set action: 0xeb
0 3 13 60 80 20 Normal Unknown(64) AD false 7 8

Scripts

Main

  1. AsyncWait(16.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 41, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, set_action: 235, target: AerialOnly, unk: Some(2) })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 41, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: -3.5, set_action: 235, target: GroundedOnly, unk: Some(2) })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 41, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, set_action: 235, target: AerialAndGrounded, unk: Some(2) })
  5. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 0, kbg: 50, wdsk: 0, bkb: 70, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  6. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 41, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  7. AsyncWait(18.0)
  8. DeleteGrabBox(2)
  9. AsyncWait(21.0)
  10. DeleteAllGrabBoxes
  11. DeleteAllHitBoxes

GFX

  1. AsyncWait(14.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 5, graphic: 7, bone: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(2994)
  3. SoundEffectVictory(1137)

Other

  1. Rumble { unk1: 12, unk2: 0 }