LXP2.1 - Ridley-Classic - Action - 0x118

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
  2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 466 }
  3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 467 }
  4. Subroutine(0x1f2c0)
  5. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonPress value(1)) }
  6. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (ShieldInputPress) }
  7. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x1f160)
      2. Subroutine(0x1f0b0)
      3. Subroutine(0x1f318)
      4. SetAirGround(6)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x1f188)
      2. Subroutine(0x1f118)
      3. Subroutine(0x1f360)
      4. SetAirGround(10)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. Goto(0x117 Exit 0x1e008)