LXP2.1 - Ridley-Classic - Action - 0x11a
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- FloatVariableAdd { variable: LongtermAccessFloat (0x1e), value: 1 }
- if ((LongtermAccessFloat (0x1e) GreaterThanOrEqual scalar(3)))
- IntVariableSet { variable: RandomAccessInt (0x5), value: 240 }
- else
- if ((LongtermAccessFloat (0x1e) Equal scalar(2)))
- IntVariableSet { variable: RandomAccessInt (0x5), value: 180 }
- else
- IntVariableSet { variable: RandomAccessInt (0x5), value: 120 }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- CreateInterrupt { interrupt_id: None, action: CatchCut, requirement: ((RandomAccessInt (0x5) LessThanOrEqual value(0))) }
- PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- CallEveryFrame { thread_id: 9, script: 0x1fdd0 }
- SetEdgeSlide(Airbourne)
- SetAirGround(17)
- ChangeSubactionRestartFrame(SpecialSCatch)
Exit Script