LXP2.1 - Ridley-Classic - Action - 0x119

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
  2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 468 }
  3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 469 }
  4. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  7. CallEveryFrame { thread_id: 9, script: 0x1da20 }
  8. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x1f160)
      2. Subroutine(0x1f0b0)
      3. SetAirGround(6)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      5. EnableInterrupt(0)
      6. DisableInterrupt(1)
    2. else
      1. Subroutine(0x1f188)
      2. Subroutine(0x1f118)
      3. SetAirGround(10)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      5. DisableInterrupt(0)
      6. EnableInterrupt(1)
    3. LoopRest

Exit Script