LXP2.1 - Ridley-Classic - Action - 0x119
Entry Script
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 468 }
- IntVariableSet { variable: LongtermAccessInt (0x46), value: 469 }
- CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x1da20 }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x1f160)
- Subroutine(0x1f0b0)
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- EnableInterrupt(0)
- DisableInterrupt(1)
- else
- Subroutine(0x1f188)
- Subroutine(0x1f118)
- SetAirGround(10)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- DisableInterrupt(0)
- EnableInterrupt(1)
- LoopRest
Exit Script