LXP2.1 - Waluigi - Action - 0xc8

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ItemVisibility(false)
  3. CreateInterrupt { interrupt_id: None, action: 0xc9, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
  4. CreateInterrupt { interrupt_id: None, action: 0xc9, requirement: (InAir) }
  5. UnknownEvent { namespace: 0x1e, code: 0x0, unk1: 0x0, arguments: [Value(2), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 3336 })] }
  6. if (RollADie value(3))
    1. ChangeSubactionRestartFrame(GroundHit2)
  7. else
    1. if (RollADie value(2))
      1. ChangeSubactionRestartFrame(GroundHit1)
    2. else
      1. ChangeSubactionRestartFrame(GroundHit)
  8. SetAnimationFrame(1.0)
  9. FrameSpeedModifier { multiplier: 0.0, unk: 0 }

Exit Script (Common)

  1. Armor { armor_type: None, tolerance: 0.0 }