LXP2.1 - Waluigi - Action - 0x119

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. SetAirGround(15)
  3. SetEdgeSlide(Unknown(2))
  4. ChangeSubactionRestartFrame(SpinningDemonLoop)
  5. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (AnimationEnd) }
  9. PreviousInterruptAddRequirement(OnGround)
  10. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((LongtermAccessFloat (0x35) Equal scalar(3))) }
  11. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  12. CallEveryFrame { thread_id: 9, script: 0x1feac }

Exit Script