LXP2.1 - Waluigi - Action - 0x119
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- SetAirGround(15)
- SetEdgeSlide(Unknown(2))
- ChangeSubactionRestartFrame(SpinningDemonLoop)
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((LongtermAccessFloat (0x35) Equal scalar(3))) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CallEveryFrame { thread_id: 9, script: 0x1feac }
Exit Script