LXP2.1 - Waluigi - Action - 0x117
Entry Script
- if (BoolIsTrue LongtermAccessBool (0x73))
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (ButtonNotPressed value(1)) }
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: ((RandomAccessFloat (0x7) Equal scalar(3))) }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool (0x5))
- ChangeSubaction(SpecialNHold)
- else
- ChangeSubactionRestartFrame(SpecialNHold)
- BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool (0x5))
- ChangeSubaction(SpecialAirNHold)
- else
- ChangeSubactionRestartFrame(SpecialAirNHold)
- BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
- else
- if (BoolIsTrue LongtermAccessBool (0x74))
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool (0x5))
- ChangeSubaction(SpecialNEnd)
- else
- ChangeSubactionRestartFrame(SpecialNEnd)
- BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool (0x5))
- ChangeSubaction(SpecialAirNEnd)
- else
- ChangeSubactionRestartFrame(SpecialAirNEnd)
- BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- ChangeSubactionRestartFrame(LandingAirF)
Exit Script