LXP2.1 - Waluigi - Action - 0x118
Entry Script
- loop Infinite times:
- if (OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
- SetAirGround(15)
- SetEdgeSlide(Unknown(2))
- ChangeSubactionRestartFrame(SpinningDemon)
- else
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (OnGround) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
- SetAirGround(17)
- SetEdgeSlide(Airbourne)
- ChangeSubactionRestartFrame(HellAxe)
- LoopRest
Exit Script