LXP2.1 - Waluigi - Action - 0x115 SpecialLw

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
  2. PreviousInterruptAddRequirement(AnimationEnd)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  4. PreviousInterruptAddRequirement(AnimationEnd)
  5. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (ButtonPress value(0)) }
  6. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
  7. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(3)) }
  8. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
  9. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (ButtonPress value(1)) }
  10. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
  11. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(15)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(MistStep)
      4. else
        1. ChangeSubactionRestartFrame(MistStep)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(17)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(AirMistStep)
      4. else
        1. ChangeSubactionRestartFrame(AirMistStep)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script