P+ - Zelda - Action - 0xf4
Entry Script (Common)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool (0x5))
- ChangeSubaction(DamageN3)
- else
- ChangeSubactionRestartFrame(DamageN3)
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool (0x5))
- ChangeSubaction(DamageAir3)
- else
- ChangeSubactionRestartFrame(DamageAir3)
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script (Common)