P+ - Zelda - Action - 0x49 DamageFall
Entry Script (Common)
- Subroutine(0x80540648)
- ChangeSubactionRestartFrame(DamageFall)
- if (not(BoolIsTrue LongtermAccessBool(StaminaDead)))
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xce3))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x5a37)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
- PreviousInterruptAddRequirement(not(BoolIsTrue LongtermAccessBool(HasHammer)))
- CallEveryFrame { thread_id: 9, script: 0x1451c }
Exit Script (Common)