P+ - Zelda - Action - 0x53 DownAttack
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if (BoolIsTrue RandomAccessBool(EnableJabEnd))
- ChangeSubactionRestartFrame(DownAttackU)
- else
- ChangeSubactionRestartFrame(DownAttackD)
Exit Script (Common)