P+ - Zelda - Action - 0x61 PassiveStand

Entry Script (Common)

  1. Subroutine(0x80545368)
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0)))
    1. ChangeSubactionRestartFrame(PassiveStandF)
  6. else
    1. ChangeSubactionRestartFrame(PassiveStandB)

Exit Script (Common)