PM3.02 - Ness - Action - 0x117

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24002 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24001 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
  3. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (not(ArticleExists value(0))) }
  4. PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual scalar(0)))
  5. CallEveryFrame { thread_id: 9, script: 0x19338 }
  6. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  7. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialNHold)
      4. else
        1. ChangeSubaction(SpecialNHold)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(100)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirNHold)
      4. else
        1. ChangeSubaction(SpecialAirNHold)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script