PM3.02 - Ness - Action - 0x11b

Entry Script

  1. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  2. if ((InternalConstantInt (0xfb1) GreaterThan scalar(0)))
    1. CreateInterrupt { interrupt_id: Some(1), action: FallSpecial, requirement: (AnimationEnd) }
    2. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: InternalConstantInt (0xfb1) }
  3. else
    1. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  5. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialHiEnd)
      4. else
        1. ChangeSubaction(SpecialHiEnd)
      5. EnableInterrupt(0)
      6. DisableInterrupt(1)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(0)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirHiEnd)
      4. else
        1. ChangeSubaction(SpecialAirHiEnd)
      5. DisableInterrupt(0)
      6. EnableInterrupt(1)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script