PM3.02 - Ness - Action - 0x11e

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
  2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  3. CallEveryFrame { thread_id: 9, script: 0x24694 }
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  5. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialLwHold)
      4. else
        1. ChangeSubaction(SpecialLwHold)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(105)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirLwHold)
      4. else
        1. ChangeSubaction(SpecialAirLwHold)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script