PM3.02 - Ness - Action - 0x112 SpecialN

Entry Script

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24000 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  4. ResetVerticalVelocityAndAcceleration(true)
  5. ResetVerticalVelocityAndAcceleration(false)
  6. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  7. CallEveryFrame { thread_id: 9, script: 0x192f8 }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialNStart)
      4. else
        1. ChangeSubaction(SpecialNStart)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(100)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirNStart)
      4. else
        1. ChangeSubaction(SpecialAirNStart)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script