PM3.02 - Ness - Action - 0x11a

Entry Script

  1. GenerateArticle { article_id: 2, subaction_only: true }
  2. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (not(ArticleExists value(2))) }
  3. PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
  4. PreviousInterruptAddRequirement((RandomAccessInt (0x1) LessThanOrEqual scalar(0)))
  5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  6. CallEveryFrame { thread_id: 9, script: 0x170c0 }
  7. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialHiHold)
      4. else
        1. ChangeSubaction(SpecialHiHold)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(102)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirHiHold)
      4. else
        1. ChangeSubaction(SpecialAirHiHold)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script